Crescent Cove Indie Game Studio
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Game · In development

Hollow March

A turn-based roguelite about a lantern, a long road, and everyone who ever stopped walking it.

Early access: [ETA to be set by Forge]

About

Hollow March is a turn-based roguelite RPG for parties of up to three: pick your class, Warrior, Healer, or Mage, and march. Your lantern is your life; stopping is the only real death, and every enemy on the road is a marcher who stopped. Old-school JRPG scene flow, elemental strengths and weaknesses, and a story told by the one man who turned back. Vertical slice aimed for mid-November 2026.

Every shot is labeled: LIVE means the shipped, real product; WIP means in development.

WIP Hollow March concept mockup: the camp scene
Concept mockup: the camp.
WIP Hollow March concept mockup: turn-based combat
Concept mockup: combat.
WIP Hollow March concept mockup: the march between stops
Concept mockup: the march.

These are concept mockups, not in-engine screenshots. In-engine shots join the gallery as the build supplies them.

Dev Logs

This page is the project's dev-log home, newest first.

No dev logs published yet. The first entry lands here when the next build update publishes.